Spectle

A precision platformer with an emphasis on speedrunning.

Spectle  is very much a WIP... This is an early build and there are many features that are unfinished or completely missing. All the levels are unlocked by default for testing purposes. The dialog and story are omitted from this build... Expect much of the art to change as well. That said, it is very playable and hopefully fun!

Although a gamepad is recommended keyboard support has been added.

Keyboard Controls:

  • JUMP               -     W
  • LEFT                 -      A
  • RIGHT             -      D
  • DASH               -      SHIFT
  • INTERACT    -      E
  • PAUSE             -      ESC

These actions can be bound to the key of your preference in the settings menu found when the game is paused. I will add in game instructions for controls soon.

Enjoy and let me know what you think!

Art from packs created by Penusbmic with some modifications and additions.

Download

Download
spectle_0.0.8_linux.zip 19 MB
Download
spectle_0.0.8_win.zip 16 MB

Development log

Comments

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(2 edits)

Pretty fun ngl. Here are some things I noticed:

  • Currently, you use arrow keys to control the menu. I would much prefer to use WASD to navigate the menus
  • The camera is locked to the player. This isn't a bad thing, but it would feel a lot more fluid if there was some looseness to it. Same thing with the saw guys, if they had some lerping or something similar, that would look better.
  • The Watcher speaks super slowly. As this is a game that emphasizes speedrunning, it would be nice for them to talk a little bit faster.
  • It would be nice to be able to change the controller button mapping.
  • Fullscreen was a bit buggy for me, it has something to do with exiting fullscreen, waiting a bit, entering fullscreen again and waiting again. It starts lagging really bad and eventually straight out crashes My PC.
  • The death animation takes a long time. If it took the same amount of time as dashing, that would be amazing.
  • When you die, it stops your current input and any new inputs while playing the death animation. I would prefer it to just stop old inputs, not new ones.

Thanks so much for playing and for the feedback!

I will definitely change the menu navigation asap that just makes sense also def going to add ability to remap controller. 

Based on your feedback I'll speed things up as well. Text, death animation etc.

I've been brainstorming ways to improve the camera. On a gamepad you can use the right stick to peek around a little bit, but there is no equivalent on keyboard/mouse atm. There is also nothing to help players discover this which isn't great.

I'm pretty concerned about the issues you experienced with fullscreen. It was a bad decision to use ESC as the pause button for keyboard as that causes some obvious issues (unintentionally exiting fullscreen for example) but I've never had it crash or lag entering/exiting fullscreen before. It's only been tested on one machine and only in the most recent version of google chrome. I will have to do some digging to get to the bottom of this. Do you mind sharing what browser and OS you are using?

I use Firefox and Windows 11. My GPU is a GTX 980 and my CPU is an AMD Ryzen 5600x

Hey, this is pretty fun!